Games

Overdawn

A 2.5D bullet-time, bullet-hell shooter set in the dying city of Andrean.

Role
Lead Designer, Co-Founder, Lead Usability
Team
Overdawn Studio
Engine
Unity
Platform
PC (Steam)
Genre
2.5D bullet-hell shooter

Overview

Overdawn is a unique 2.5D game, fast-paced, bullet-time, bullet-hell shooter featuring thrilling gunplay and precise headshots. Playing as the chosen ones, you must break back into the past, to the doom-impending state of Andrean, where your actions may alter the course of the universe.

My contributions

Lead Designer · Co-Founder · Lead Usability

Level Design

  • Created Mock-up and Block-out in engine for 30 levels.
Level mock-ups and in-engine block-outs for Overdawn

Combat Design

  • Created comprehensive weapon and skill balance sheets for all characters and NPCs.
  • Revised the main character’s core mechanic to improve player experience and clarity.
  • Designed and authored a combat design document for boss encounters.

Character Design

  • Authored character design documents for 6 unique NPC enemies, detailing abilities, behaviors, and combat roles.
  • Developed character design documents for bosses, focusing on mechanics, narrative integration, and progression balance.
  • Collaborated closely with the narrative team to align character backstories, motivations, and worldbuilding with gameplay design.

System Design

  • Designed a comprehensive skill tree system, including structure, active skills, and passive skills, while collaborating closely with the narrative and art teams to ensure thematic and visual cohesion.
  • Developed the level progression system, balancing XP curves, difficulty pacing, and reward structures to sustain long-term player engagement.
  • Created the quest system, outlining quest lists for each chapter, defining objectives, and integrating them with both narrative beats and gameplay progression.

Lead Usability

  • Produced weekly Windows and Mac builds while leading a team of 5 usability and QA staff members.
  • Oversaw team progress, reviewed playtest notes, and synthesized findings into actionable feedback.
  • Collaborated closely with engineers to identify, report, and resolve bugs, ensuring smoother player experience.

UI and UX

  • Designed Main Menu, weapon wheel, and loadouts.
Overdawn main menu design
Overdawn loadout screen design
Overdawn weapon wheel design

Results

Links

Contact

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