Games

Move Move Melon!

A whimsical 3D on-rails collection game starring a hamster on a toy ice cream maker.

Role
Gameplay Design, Level Design
Team
USC Games — Advanced Game Project (AGP)
Engine
Unity
Platform
Mobile
Genre
3D on-rails collection game
Team size
40+ member AGP team

Overview

Move, Move, Melon!! is a whimsical 3D on-rails collection game where you play as Melon, a joyful hamster racing through snack-filled venues on her toy ice cream maker, a fast-paced adventure packed with charm, color, and delicious chaos.

It is an active mobile runner built around stacking ice cream scoops: the further you get without losing your stack, the taller it grows.

Advanced Game Project (AGP) under USC Games.

My contributions

Gameplay Design · Level Design

Level Design

I designed three of the game’s ten levels and shaped how the run feels moment to moment — where it speeds up, where it lets the player breathe, and how quickly new hazards arrive.

  • Designed 3 of the 10 levels that ship in the game.
  • Tuned gameplay pacing across the run so difficulty builds without breaking the game’s light, playful tone.
Move Move Melon! level 1.1: Melon rolling along a wooden pier at sunset toward a rainbow ring
Level 1.1
Move Move Melon! level 2.3: Melon rolling through a candy-coloured landscape under a red sky
Level 2.3

Gameplay Obstacles

The hazards in a runner have to read instantly at speed. I built the obstacle behaviour that reacts to the player rather than looping on a timer.

  • Engineered trigger-based obstacles that activate as the player approaches them.

Team Collaboration

  • Worked as one of a 40+ member Advanced Game Project team at USC Games, coordinating level work with the wider design group.

Links

Contact

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